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	<title>Comments for monsterBlues</title>
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	<link>http://monsterblues.wordpress.com</link>
	<description>This is my place to share MaxScripts. Please e-mail me for requests.</description>
	<lastBuildDate>Wed, 30 Sep 2009 16:53:23 +0000</lastBuildDate>
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		<title>Comment on Skin 2 Physique by Juan Martinez</title>
		<link>http://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/#comment-124</link>
		<dc:creator>Juan Martinez</dc:creator>
		<pubDate>Wed, 30 Sep 2009 16:53:23 +0000</pubDate>
		<guid isPermaLink="false">https://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/#comment-124</guid>
		<description>Sorry, I don&#039;t support Max 2008 since they newer iPhysique plugin is not available from Autodesk.</description>
		<content:encoded><![CDATA[<p>Sorry, I don&#8217;t support Max 2008 since they newer iPhysique plugin is not available from Autodesk.</p>
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		<title>Comment on Skin 2 Physique by Juan Martinez</title>
		<link>http://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/#comment-123</link>
		<dc:creator>Juan Martinez</dc:creator>
		<pubDate>Wed, 30 Sep 2009 16:52:09 +0000</pubDate>
		<guid isPermaLink="false">https://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/#comment-123</guid>
		<description>I updated the download file to contain all the files needed. You&#039;ll need to download it again. Previously you would have needed to download both links. But I think this was confusing Max 9 users since they were only downloading that one zip file instead of both zip files.</description>
		<content:encoded><![CDATA[<p>I updated the download file to contain all the files needed. You&#8217;ll need to download it again. Previously you would have needed to download both links. But I think this was confusing Max 9 users since they were only downloading that one zip file instead of both zip files.</p>
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	<item>
		<title>Comment on Skin 2 Physique by Juan Martinez</title>
		<link>http://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/#comment-122</link>
		<dc:creator>Juan Martinez</dc:creator>
		<pubDate>Wed, 30 Sep 2009 16:50:35 +0000</pubDate>
		<guid isPermaLink="false">https://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/#comment-122</guid>
		<description>Sorry, I don&#039;t compile nor have source code for the iPhysique plugin. I am looking into it, maybe someone online has it.</description>
		<content:encoded><![CDATA[<p>Sorry, I don&#8217;t compile nor have source code for the iPhysique plugin. I am looking into it, maybe someone online has it.</p>
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	<item>
		<title>Comment on Skin 2 Physique by FoxCoon</title>
		<link>http://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/#comment-120</link>
		<dc:creator>FoxCoon</dc:creator>
		<pubDate>Wed, 30 Sep 2009 15:08:31 +0000</pubDate>
		<guid isPermaLink="false">https://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/#comment-120</guid>
		<description>I&#039;m using Max 2008 x64
The software told me this file &quot;IPhysique.gup&quot; wasn&#039;t a valid 32bits application...
How can I solve this problem ?
My working station is full x64 with Windows 7 x64</description>
		<content:encoded><![CDATA[<p>I&#8217;m using Max 2008 x64<br />
The software told me this file &#8220;IPhysique.gup&#8221; wasn&#8217;t a valid 32bits application&#8230;<br />
How can I solve this problem ?<br />
My working station is full x64 with Windows 7 x64</p>
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		<title>Comment on Skin 2 Physique by Hopeful</title>
		<link>http://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/#comment-119</link>
		<dc:creator>Hopeful</dc:creator>
		<pubDate>Wed, 30 Sep 2009 11:47:45 +0000</pubDate>
		<guid isPermaLink="false">https://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/#comment-119</guid>
		<description>Hi, can you tell me where i can find the .mcr file? it is not contained in the zip file, cheers</description>
		<content:encoded><![CDATA[<p>Hi, can you tell me where i can find the .mcr file? it is not contained in the zip file, cheers</p>
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		<title>Comment on Skin 2 Physique by Juan Martinez</title>
		<link>http://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/#comment-118</link>
		<dc:creator>Juan Martinez</dc:creator>
		<pubDate>Tue, 29 Sep 2009 22:48:13 +0000</pubDate>
		<guid isPermaLink="false">https://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/#comment-118</guid>
		<description>Sorry about Max 2008/09/10 support. The iPhysique which I don&#039;t create hasn&#039;t been updated.

Hopeful, make sure the Martinez_Macro_Skin2Physique.mcr file is in the ...3Dmax\UI\Macroscripts\ folder. Restart Max. Then from the main menu choose: Customize&#124;Customize User Interface and change the Category to &quot;monsterBlues&quot;

You should find the command to set a hot key there.</description>
		<content:encoded><![CDATA[<p>Sorry about Max 2008/09/10 support. The iPhysique which I don&#8217;t create hasn&#8217;t been updated.</p>
<p>Hopeful, make sure the Martinez_Macro_Skin2Physique.mcr file is in the &#8230;3Dmax\UI\Macroscripts\ folder. Restart Max. Then from the main menu choose: Customize|Customize User Interface and change the Category to &#8220;monsterBlues&#8221;</p>
<p>You should find the command to set a hot key there.</p>
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		<title>Comment on Biped Stretchy Limb Tutorial by Mark Dygert (Vig)</title>
		<link>http://monsterblues.wordpress.com/2006/12/04/biped-stretchy-limb-tutorial/#comment-117</link>
		<dc:creator>Mark Dygert (Vig)</dc:creator>
		<pubDate>Mon, 28 Sep 2009 16:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://monsterblues.wordpress.com/2006/12/04/biped-stretchy-limb-tutorial/#comment-117</guid>
		<description>1st, thanks John that rocks! Squash/stretch is the one thing that has always held biped back for me so thanks! 

Sub anims of course... ha!

2nd, Thanks again for your monster curve editor. You should add it to your site?

Erik, those values aren&#039;t hard and fast, I experimented with .1 to 2 and it allows for squash as well as stretch. Of course anything smaller than 0 will probably cause issues as well as give highly undesirable results. I haven&#039;t played around with higher numbers but I&#039;m not sure why you would want that?

Now if biped would only allow you animate the position of limbs...</description>
		<content:encoded><![CDATA[<p>1st, thanks John that rocks! Squash/stretch is the one thing that has always held biped back for me so thanks! </p>
<p>Sub anims of course&#8230; ha!</p>
<p>2nd, Thanks again for your monster curve editor. You should add it to your site?</p>
<p>Erik, those values aren&#8217;t hard and fast, I experimented with .1 to 2 and it allows for squash as well as stretch. Of course anything smaller than 0 will probably cause issues as well as give highly undesirable results. I haven&#8217;t played around with higher numbers but I&#8217;m not sure why you would want that?</p>
<p>Now if biped would only allow you animate the position of limbs&#8230;</p>
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	<item>
		<title>Comment on Skin 2 Physique by Hopeful</title>
		<link>http://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/#comment-116</link>
		<dc:creator>Hopeful</dc:creator>
		<pubDate>Sat, 26 Sep 2009 12:11:44 +0000</pubDate>
		<guid isPermaLink="false">https://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/#comment-116</guid>
		<description>Hi, I have searched for hours to try and find a &#039;how to&#039; with this, I have copied the max 9 32 bit version into my plugins dir, and checked that the iphys plugin is being loaded into the plugins manager, all fine. I can&#039;t for the life of me find out what to click/select/heavy pet to bring up and skin or physique tools, to do anything with.
I have looked in the custom UI dropdown, and gone through them all looking for a reference to Iphysique to map a key to.
What am I doing wrong?, can someone please explain and perhaps post screenshots of where to go to bring this up.
Cheers, Mr. Hopeful</description>
		<content:encoded><![CDATA[<p>Hi, I have searched for hours to try and find a &#8216;how to&#8217; with this, I have copied the max 9 32 bit version into my plugins dir, and checked that the iphys plugin is being loaded into the plugins manager, all fine. I can&#8217;t for the life of me find out what to click/select/heavy pet to bring up and skin or physique tools, to do anything with.<br />
I have looked in the custom UI dropdown, and gone through them all looking for a reference to Iphysique to map a key to.<br />
What am I doing wrong?, can someone please explain and perhaps post screenshots of where to go to bring this up.<br />
Cheers, Mr. Hopeful</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Skin 2 Physique by Alesk</title>
		<link>http://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/#comment-115</link>
		<dc:creator>Alesk</dc:creator>
		<pubDate>Wed, 05 Aug 2009 14:08:46 +0000</pubDate>
		<guid isPermaLink="false">https://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/#comment-115</guid>
		<description>Hi,

Any chance to have this gem ported to max 2010 ? ;)

thanks ^^</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Any chance to have this gem ported to max 2010 ? <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>thanks ^^</p>
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	<item>
		<title>Comment on How To Install a Script/Tool by monster</title>
		<link>http://monsterblues.wordpress.com/2008/09/11/how-to-install-a-scripttool/#comment-111</link>
		<dc:creator>monster</dc:creator>
		<pubDate>Tue, 28 Apr 2009 14:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://monsterblues.wordpress.com/?p=81#comment-111</guid>
		<description>Skip the steps if the files don&#039;t exist.</description>
		<content:encoded><![CDATA[<p>Skip the steps if the files don&#8217;t exist.</p>
]]></content:encoded>
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